Orbit - Canvas Designathon

Orbit - Canvas Designathon

A centralized platform for students to discover events, meet peers, and build community

A centralized platform for students to discover events, meet peers, and build community

How can we bring university events, communities, and shared interests into one intuitive place for students to connect?

How can we bring university events, communities, and shared interests into one intuitive place for students to connect?

ROLE:

UX DESIGNER

ROLE:

UX DESIGNER

TIMELINE:

6 HOURS

TIMELINE:

6 HOURS

TOOLS:

FIGMA

TOOLS:

FIGMA

TEAM:

3 DESIGNERS

TEAM:

3 DESIGNERS

TL;DR

TL;DR

WHAT WAS BROKEN

WHAT WAS BROKEN

WHAT WE BUILT

WHAT WE BUILT

WHY IT MATTERED

WHY IT MATTERED

Students struggled to meet new people and discover relevant campus events, with opportunities scattered across group chats, posters, and social media.

Students struggled to meet new people and discover relevant campus events, with opportunities scattered across group chats, posters, and social media.

Orbit, a centralized platform that helps students connect with peers and discover campus events based on shared interests.

Orbit, a centralized platform that helps students connect with peers and discover campus events based on shared interests.

By lowering the friction to connect, Orbit made campus life feel more accessible, inclusive, and community-driven, especially for students who found it hard to meet people organically

By lowering the friction to connect, Orbit made campus life feel more accessible, inclusive, and community-driven, especially for students who found it hard to meet people organically

Centralized Discovery

Centralized Discovery

One place for campus events and communities
One place for campus events and communities

Meaningful Connections

Meaningful Connections

Through shared interests and mutual intent
Through shared interests and mutual intent

Lower Social Friction

Lower Social Friction

Making it easier to meet people organically
Making it easier to meet people organically

Concept shaped and validated through designathon feedback and peer critique.

Concept shaped and validated through designathon feedback and peer critique.

Understanding the Problem

Understanding the Problem

As post-secondary students, forming meaningful social connections on campus can be challenging, especially outside of existing friend groups. Opportunities to meet people and discover events are often fragmented across platforms, making it difficult for students to engage consistently or organically

As post-secondary students, forming meaningful social connections on campus can be challenging, especially outside of existing friend groups. Opportunities to meet people and discover events are often fragmented across platforms, making it difficult for students to engage consistently or organically

Core Challenges

  • Meeting new people often feels awkward or high-pressure

  • Campus events are scattered across multiple platforms

  • Students rely heavily on existing social circles to find opportunities

  • Commuter and upper-year students feel especially disconnected

  • Meeting new people often feels awkward or high-pressure

  • Campus events are scattered across multiple platforms

  • Students rely heavily on existing social circles to find opportunities

  • Commuter and upper-year students feel especially disconnected

Why Existing Solutions Fall Short

Why Existing Solutions Fall Short

  • Social platforms prioritize broadcasting over genuine connection

  • Event discovery tools lack personalization and context

  • Club promotion often reaches the same audiences repeatedly

  • Few tools support low-pressure, interest-based social entry

Core Challenges

  • Social platforms prioritize broadcasting over genuine connection

  • Event discovery tools lack personalization and context

  • Club promotion often reaches the same audiences repeatedly

  • Few tools support low-pressure, interest-based social entry

Orbit was designed during a fast-paced designathon, requiring rapid decision-making, focused scope, and lean validation.

Orbit was designed during a fast-paced designathon, requiring rapid decision-making, focused scope, and lean validation.

  • Limited time (hours, not weeks)

  • Small, cross-functional team

  • No formal usability testing or long research cycles

  • Limited time (hours, not weeks)

  • Small, cross-functional team

  • No formal usability testing or long research cycles

What This Meant For Us

What This Meant For Us

  • Focus on reducing social friction over adding features

  • Prioritize clarity and approachability in interactions

  • Design for interest-driven discovery rather than forced networking

  • Focus on reducing social friction over adding features

  • Prioritize clarity and approachability in interactions

  • Design for interest-driven discovery rather than forced networking

Constraints

Constraints

Defining the Opportunity

Defining the Opportunity

With social discovery fragmented across platforms, Orbit set out to make it easier for students to discover events and connect through shared interests in a low-pressure, inclusive way.

Opportunity Areas

Opportunity Areas

  • Centralize campus event and club discovery

  • Enable interest-based connections between students

  • Reduce the pressure of initiating social interactions

    Support students beyond existing social circles


  • Centralize campus event and club discovery

  • Enable interest-based connections between students

  • Reduce the pressure of initiating social interactions

    Support students beyond existing social circles


With social discovery fragmented across platforms, Orbit set out to make it easier for students to discover events and connect through shared interests in a low-pressure, inclusive way.

Design Goal

Design Goal

Encourage meaningful campus connections by making it easier and more approachable for students to discover events and meet peers through shared interests.

Encourage meaningful campus connections by making it easier and more approachable for students to discover events and meet peers through shared interests.

Structuring the Experience

Structuring the Experience

Before moving into screens, we mapped how students would move through Orbit, focusing on a simple, repeatable discovery flow rather than complex social features or overwhelming feeds.

Before moving into screens, we mapped how students would move through Orbit, focusing on a simple, repeatable discovery flow rather than complex social features or overwhelming feeds.

The experience was designed to reduce social friction by emphasizing interest-driven discovery and low-pressure engagement.

The experience was designed to reduce social friction by emphasizing interest-driven discovery and low-pressure engagement.

Core Habit Loop

Discover relevant events and communities

Explore peers with shared interests

Attend or engage in campus activities

Build connections over time

—>

—>

—>

—>

Core Habit Loop

Log a healthy meal

See immediate garden growth

Track progress over time

—>

—>

—>

—>

Compare gardens with friends

Core Areas

Core Areas

  • Home / Discover – personalized event and community discovery

  • Events – clear details, attendance context, and intent

  • Connections – interest-based peer discovery and engagement

Key Structural Decisions

Key Structural Decisions

  • Discovery-first structure
    The home screen prioritizes relevant events and communities over generic feeds.

  • Low-friction exploration
    Browsing events and people requires minimal commitment or setup.

  • Social without pressure
    Engagement is interest-driven and optional, reducing anxiety around interaction.

  • Discovery-first structure
    The home screen prioritizes relevant events and communities over generic feeds.

  • Low-friction exploration
    Browsing events and people requires minimal commitment or setup.

  • Social without pressure
    Engagement is interest-driven and optional, reducing anxiety around interaction.

With the experience structured around interest-driven discovery, we moved into the brainstorming phase to explore flow, hierarchy, and interaction before visual polish.

With the experience structured around interest-driven discovery, we moved into the brainstorming phase to explore flow, hierarchy, and interaction before visual polish.

  • Home / Discover – personalized event and community discovery

  • Events – clear details, attendance context, and intent

  • Connections – interest-based peer discovery and engagement

Designing for Connection

Low-Friction Engagement

Low-Friction Engagement

Browsing, saving, and expressing interest requires minimal commitment, reducing hesitation and drop-off.

Browsing, saving, and expressing interest requires minimal commitment, reducing hesitation and drop-off.

Interest-Driven Discovery

Interest-Driven Discovery

Events and communities are surfaced based on what students care about, making exploration feel personal and relevant.
Events and communities are surfaced based on what students care about, making exploration feel personal and relevant.

Social Context

Social Context

Seeing who else is interested provides reassurance and momentum without requiring immediate interaction.
Seeing who else is interested provides reassurance and momentum without requiring immediate interaction.

By focusing on relevance and approachability rather than social performance, Orbit reframes campus connection as something students feel comfortable returning to.

By focusing on relevance and approachability rather than social performance, Orbit reframes campus connection as something students feel comfortable returning to.

Orbit is built around a simple idea: students are more likely to engage when discovering events and meeting people feels relevant, approachable, and social.

Orbit is built around a simple idea: students are more likely to engage when discovering events and meeting people feels relevant, approachable, and social.

Using Interests as a Motivator

Using Interests as a Motivator

Shared interests act as a natural entry point for connection, helping students move from passive browsing to active participation without the pressure of forced networking.

Shared interests act as a natural entry point for connection, helping students move from passive browsing to active participation without the pressure of forced networking.

Experience Strategy

Experience Strategy

With the experience strategy defined, we moved into ideation to quickly bring the concept to life within the designathon timeframe.

With the experience strategy defined, we moved into ideation to quickly bring the concept to life within the designathon timeframe.

Designing for Connection

Rapid Ideation & Decision-Making

Rapid Ideation & Decision-Making

With limited time during the designathon, we moved quickly from problem framing to execution, prioritizing clarity, speed, and a single strong concept over broad exploration.

With limited time during the designathon, we moved quickly from problem framing to execution, prioritizing clarity, speed, and a single strong concept over broad exploration.

What Guided Our Decisions

What Guided Our Decisions

  • Focused on interest-driven discovery rather than multiple social flows

  • Prioritized reducing social friction over feature breadth

  • Designed for approachability and clarity before depth

  • Focused on interest-driven discovery rather than multiple social flows

  • Prioritized reducing social friction over feature breadth

  • Designed for approachability and clarity before depth

Key-Tradeoffs

Key-Tradeoffs

  • Chose concept clarity over feature completeness

  • Limited low-fidelity exploration in favor of faster high-fidelity iteration

  • Accepted imperfections to deliver a cohesive end-to-end experience

These decisions allowed us to move directly into high-fidelity design, using visuals to explore and refine the Orbit experience in real time.

These decisions allowed us to move directly into high-fidelity design, using visuals to explore and refine the Orbit experience in real time.

  • Chose concept clarity over feature completeness

  • Limited low-fidelity exploration in favor of faster high-fidelity iteration

  • Accepted imperfections to deliver a cohesive end-to-end experience

Design Direction

Design Direction

Approachable, Not Intimidating
Approachable, Not Intimidating

The interface avoids forced interaction or performative social elements, focusing instead on gentle prompts that make participation feel optional and comfortable.

The interface avoids forced interaction or performative social elements, focusing instead on gentle prompts that make participation feel optional and comfortable.

Playful
but Purposeful
Playful
but Purposeful

Visuals feel light and inviting while reinforcing clear actions, helping students quickly understand where to go and how to engage.

Visuals feel light and inviting while reinforcing clear actions, helping students quickly understand where to go and how to engage.

Discovery First
Discovery First

Events, interests, and people are prioritized visually, ensuring students immediately see opportunities that feel relevant to them.

Events, interests, and people are prioritized visually, ensuring students immediately see opportunities that feel relevant to them.

Design Pillars

Design Pillars

Guided by our research insights, we translated clarity, approachability, and inclusivity into a cohesive visual system that supports discovery and connection without social pressure.

Guided by our research insights, we translated clarity, approachability, and inclusivity into a cohesive visual system that supports discovery and connection without social pressure.

High-Fidelity Screens

High-Fidelity Screens

These high-fidelity screens bring Orbit’s core idea to life by emphasizing interest-driven discovery, clear navigation, and low-pressure social engagement.

These high-fidelity screens bring Orbit’s core idea to life by emphasizing interest-driven discovery, clear navigation, and low-pressure social engagement.

Together, these screens translate the concept into an experience that makes discovering campus events and connecting with peers feel approachable, relevant, and intuitive.

Together, these screens translate the concept into an experience that makes discovering campus events and connecting with peers feel approachable, relevant, and intuitive.

Within the constraints of a fast-paced designathon, Orbit demonstrated the potential for a more approachable, interest-driven way for students to discover events and form meaningful campus connections. Rather than aiming for feature completeness, the focus was on validating the core experience and direction.

Within the constraints of a fast-paced designathon, Orbit demonstrated the potential for a more approachable, interest-driven way for students to discover events and form meaningful campus connections. Rather than aiming for feature completeness, the focus was on validating the core experience and direction.

Results & Impact

Results & Impact

Students responded positively to the idea of interest-driven discovery as a lower-pressure alternative to traditional social platforms.

Students responded positively to the idea of interest-driven discovery as a lower-pressure alternative to traditional social platforms.

The concept highlighted how centralizing events and communities could help students move beyond existing social circles.

The concept highlighted how centralizing events and communities could help students move beyond existing social circles.

Orbit showed strong potential to support commuters, first-year students, and upper-years who often feel disconnected from campus life.

Orbit showed strong potential to support commuters, first-year students, and upper-years who often feel disconnected from campus life.

Results

Results

Within the limited timeframe of the designathon, Orbit successfully established:

Within the limited timeframe of the designathon, Orbit successfully established:

  • A clear, compelling value proposition centered on reducing social friction and making campus discovery feel accessible and relevant.

  • A cohesive end-to-end experience that connected interests, events, and peer discovery into a single, intuitive flow.

  • A strong conceptual foundation that could realistically scale into a more robust product with additional research, iteration, and development time.

  • A clear, compelling value proposition centered on reducing social friction and making campus discovery feel accessible and relevant.

  • A cohesive end-to-end experience that connected interests, events, and peer discovery into a single, intuitive flow.

  • A strong conceptual foundation that could realistically scale into a more robust product with additional research, iteration, and development time.

Impact

Impact

What I Learned

What I Learned

  • Reducing social pressure is often more impactful than adding social features.

  • Interest-driven discovery creates a more approachable entry point for connection.

Design Under Constraints

Design Under Constraints

Orbit represents the foundation of a larger product vision, shaped by constraint, iteration, and a deep focus on how people connect in everyday contexts.

Orbit represents the foundation of a larger product vision, shaped by constraint, iteration, and a deep focus on how people connect in everyday contexts.

PREVIOUS

PREVIOUS

Oakville and Milton Humane Society

Oakville and Milton Humane Society

NEXT

NEXT

Eco Eats - Designathon

Eco Eats - Designathon

While this project was completed within a designathon setting, Orbit is being actively revisited and expanded. With more time, the focus is on deepening user research, refining interaction patterns, and evolving the concept into a more fully realized platform.


This project represents not a finished product, but a validated starting point for a larger system designed to improve how students connect and engage on campus.

While this project was completed within a designathon setting, Orbit is being actively revisited and expanded. With more time, the focus is on deepening user research, refining interaction patterns, and evolving the concept into a more fully realized platform.


This project represents not a finished product, but a validated starting point for a larger system designed to improve how students connect and engage on campus.

What We'd Explore Next

What We'd Explore Next

  • Deeper user research to validate assumptions across different student groups.

  • Refining interaction patterns around expressing interest and attending events.

  • Deeper user research to validate assumptions across different student groups.

  • Refining interaction patterns around expressing interest and attending events.

Looking Ahead

Looking Ahead

  • Clear principles made it easier to make fast, confident decisions.

  • Focusing on one strong experience proved more effective than exploring multiple directions.

  • Clear principles made it easier to make fast, confident decisions.

  • Focusing on one strong experience proved more effective than exploring multiple directions.

Moving Forward

Moving Forward

  • This project shifted how I think about designing for social systems.

  • Orbit is being actively expanded beyond the designathon as a longer-term product concept.

  • This project shifted how I think about designing for social systems.

  • Orbit is being actively expanded beyond the designathon as a longer-term product concept.

  • Reducing social pressure is often more impactful than adding social features.

  • Interest-driven discovery creates a more approachable entry point for connection.

Let's turn ideas into impact

Come say hi! I'd love to chat :)

Let's turn ideas into impact

Come say hi! I'd love to chat :)

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